AI Insights · Timothy · July 2022
Top 5 Real-Time Strategy Apps Performance in Latin America Q2 2022
In Q2 2022, the top 5 real-time strategy apps on unified platforms in Latin America showed varied performance in downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
In Q2 2022, the top 5 real-time strategy apps on unified platforms in Latin America exhibited diverse performance trends in terms of downloads, revenue, and active users. Here's a detailed look at their performance based on Sensor Tower data.
Clash Royale from Supercell saw fluctuating revenue, peaking at around $578K in the week of April 4th before dipping to approximately $157K by June 20th. Weekly downloads started strong with 859K at the end of March but declined to around 325K by June 20th. Active users saw a gradual decline from 33.5M in late March to about 27M by the end of June.
Art of War: Legions by Fastone Games had modest revenue, reaching a high of $37.6K in the week of April 11th. Downloads were relatively low, peaking at 19.9K in late March and dropping to just over 9K by the end of June. Active users also declined from nearly 299K in late March to about 182K by the end of June.
Valor Legends: Remove Screw from Century Games Pte. Ltd. experienced a significant drop in both revenue and downloads. Revenue peaked at $23.6K in early April but fell to around $6.4K by the end of June. Downloads followed a similar trend, starting at 27.8K in early April and plummeting to 3.5K by the end of June. Active users decreased from 45.9K in early April to just under 19.5K by the end of June.
TFT: Teamfight Tactics by Riot Games saw a significant spike in revenue, reaching $26.8K in early June. Downloads also increased, peaking at 18.5K in mid-June. Active users rose from 363K in late March to over 430K by mid-June, before settling at around 390K by the end of the quarter.
The Battle Cats from ponos corporation had steady revenue, with a notable peak of $9.3K in late May. Downloads fluctuated, peaking at 49.1K in mid-April and ending the quarter with around 29.9K. Active users remained relatively stable, starting at 173K in early April and ending slightly lower at about 150K by the end of June.
For more in-depth insights and detailed data, visit Sensor Tower.